Had a bit of fun in Minecraft building Symmetry City from the Legend of Zelda: Oracle of Ages. Originally I made it 1 block = 1 tile, but then the city became very cramped and annoying to navigate, as well as making the houses hard to enter or set up decent command blocks. The scaled up version is 4 blocks per tile, making a much better effect. I also had to use light blue stained glass for the shallow water, as normal water would make you sink and slow your movement slightly, whereas shallow water in the game has no adverse effects on Link.
At some point I might try to slowly build Labrynna or some part of Holodrum from Oracle of Seasons, but for now I’m satisfied with this. Maybe after the next update I’ll try building more…
Swooning over Kyle T Webster’s brush sets, they’re so amazing! Go use them!
I tried some dramatic Tetra.
本気モード | 胡麻とんび
※Permission to upload this was given by the artist.
Lazy doodle is lazy ._.
Sorry for the orange lighting ^^;
Ill scan it and post it on dA tomorrow
Goht, the boss of Snowhead Temple, also lightening is hard to draw
Ehh I don’t think I’m ever going to get around to polishing this up further.